State of Photography: a Forgotten Generation
My apartment wasn’t exceptionally hot, but in the Spring it did require you to dress light. Of course, a Husky’s thick, double-layer coat provides enough heat to fight of the stark, cold Winters of Alaska. Needless to say, while Molly lived in Sunnyvale, the majority of her time was spent sprawled-out across the floor. That particular day was no exception.
My Apartment at the time was a repository for light. With large windows that faced both the East and West side of the building, light flowed in through the backdoor in the morning, and retreated out the front at night. In the evening hours, sunlight poured in excessively — just the right amount of sunlight when you’re shooting with 100 ISO film.
My camera, a Hasselblad 503CW, was medium-format, film, and borrowed, which meant my time was very limited. That evening, Molly lay close to the living room’s gargantuan window — just five feet away from the single-pane glass that separated us from the rest of the outside world. She seemed at peace and content — a state she’d be sure to stay in so long as I didn’t rile her up. After having spent an entire day roaming the South Bay for photo-worthy content, I had returned home with only a single shot left in my camera. With all of that in mind, I lay across the ground, adjusted the shutter speed and aperture, and snapped the first and last medium-format photograph of Molly, my late-Alaskan Husky.
The Issue with Photography Today
Contemporary photography will have detrimental consequences for future generations hoping to catch a glimpse of life in the early-2000s. The way we look at photographs and image-capturing technology is with a temporary fixation — a short-sighted view without any thought as to what we’ll leave behind in the future, or any respect for the very purpose of photography. It wasn’t long ago that physical film was being shot and developed, which produced images that could last a couple of lifetimes, and negatives that will, by some standards, last 500 years. The whole process of recording our lives — from the cameras we use to the way we’re storing images — is setting ourselves up to be a forgotten generation.
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Every year, I tend to look back and think about what all has been accomplished. Most years this is done solely in my head, or in conversation with others. This year, however, my company asked me to give myself a self-evaluation.
The whole experience was a bit alien at first — I’m not one that often reflects on my actions in such a deep way. But the end-result, the act of reflection, and being introspective provided me with a solid foundation to grow from — a firm pad from which I can launch full bore into 2016.
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1) The goal of my project is to determine whether the constant redevelopment of Japantown creates a more authentic Japantown— a place where Japan’s culture can be clearly seen, tasted, felt, etc, and stays true to the Japanese way of life, both past and present— or if Japantown has strayed too far from its roots, and if a truer experience of Japanese culture now lies outside of the Western Addition.
Continue reading “Nihonmachi (日本町) Project”
Recently, I tested out a piece of software that aims to bridge the gap between brainstorming and concept.
FreeMind is a brainstorming application that attempts to better organize your thought process, and alleviate the normal confusion brought about by just jotting down words onto paper. What it does, however, is frustrate you beyond belief. In what ways, you ask? Well, allow me to just highlight a few.
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Above is an animation I put together with Scratch, an online tool that allows you to create sprite animations. The sprites themselves can be loaded from Scratch’s library, or can be upload from your own computer. The software allows you to combine keyboard commands with visuals, essentially allowing you to create animations that the user can control.
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Above is my design for Layar 3, which is a project aimed at educating visitors to Japantown about the history of Japantown, and the Japanese Internment camps that shaped what it is today. Rather than designing a sticker, I felt it more appropriate to design a business card; in Japanese culture, the business card is sacred, and is held in the highest respects. Additionally, the Japanese aren’t fans of destruction of public property (or private), so I believe a sticker would be inappropriate due to its likelihood of being abused and used as a form of destruction.
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For my Layar 2 project, I took an existing sign and revamped it, adding both an augmented reality function as well as a Layar “call to action”.
The sign I chose was in need of some love. The “Emergency Procedures” sign in the business building had begun to wilt, and over time its words had started to fade. Aside from those obvious signs of wear and tear, the form of presenting the procedural instructions lacked any sort of hierarchy beyond highlighting the titles and enlarging text designating categories.
Continue reading “Layar: Testing Part 2”
Imagine what the game of chess would look like if it were given a new set of rules and made cooperative. That’s the prompt we were given in Digital Media 2: design the game of chess to be cooperative, and designate a new set of rules. My partner, Kat Longboy, and I came up with a new theme and set of rules that utilize both the chessboard and some of the current chess pieces. The instruction and rules are listed below as written by Kat Longboy and dictated by the two of us:
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For this project, I toured the campus in search of a sign that was begging for an augmented reality upgrade. The sign I chose fit my criteria pretty well; I wanted a sign that could be seen all over campus; My sign had to have some information not seen initially on the signage; something new or recently added was also a characteristic I wanted my sign to carry. Naturally, the temporary “Science Relocation” map match up perfectly with what I was looking for.
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